QuantumVR Game Wins Comenius-Edu Media Award for Boosting Quantum Programming Skills

The VR game QuantumVR, developed by SZENARIS in collaboration with TU Braunschweig, has been recognised at the Comenius-Edu Media-Awards in the “Computer games with competence-enhancing potentials” category. The game, funded by the Federal Ministry of Education and Research, offers a playful introduction to quantum programming. It is designed like an escape room, where trapped animals are freed by solving puzzles, which are small quantum algorithms. QuantumVR is used in the new master’s programme “Quantum Technologies” at TU Braunschweig and is a showcase for trade fairs and similar events.

QuantumVR: An Introduction to Quantum Programming

QuantumVR was funded as part of the “Quantum Active” initiative by the Federal Ministry of Education and Research. The game provides an engaging introduction to the world of quantum programming. It is designed as an escape room where trapped animals are freed by solving puzzles. These puzzles are small quantum algorithms that must be created with selected quantum gates. Quantum gates are elementary operations that a quantum computer can perform. The game aims to spark interest in the complex “quantum programming” topic.

QuantumVR is used in the new master’s program “Quantum Technologies” at the Technical University of Braunschweig as an introduction to the topic. In addition, QuantumVR serves as a showcase for trade fairs or similar events.

If interested, you can try QuantumVR for free on Steam link

Quick Summary

QuantumVR, a virtual reality game developed by SZENARIS in collaboration with TU Braunschweig, has been recognised at the Comenius-EduMedia-Awards for its potential to enhance skills in the category of computer games. The game, which introduces players to the world of quantum programming through a series of puzzles, is used as an introductory tool in the new Master’s programme in Quantum Technologies at TU Braunschweig.

  • The VR game QuantumVR, developed by SZENARIS in collaboration with TU Braunschweig, has been awarded at the Comenius-EduMedia-Awards in the category “Computer games with competence-enhancing potentials (CKP)”.
  • The awards have been given since 1995 by the Society for Pedagogy, Information and Media e. V., “Johann Amos Comenius” (GPI) for pedagogically, content-wise and creatively outstanding digital media products.
  • QuantumVR was funded by the Federal Ministry of Education and Research as part of the “Quantum active” initiative. The game provides a playful introduction to the world of quantum programming.
  • The game is designed in the style of an escape room, where trapped animals are freed by solving puzzles. These puzzles are small quantum algorithms that must be created with selected quantum gates, which are elementary operations that a quantum computer can perform.
  • QuantumVR is used in the new master’s program “Quantum Technologies” at TU Braunschweig as an introduction to the topic. It also serves as a showcase for trade fairs or similar events.
  • SZENARIS is honoured and pleased with the award. QuantumVR is available for free on Steam.
Paul James

Paul James

Paul James has been watching and commenting on the unfolding of the latest frontier technology for a number of years. He is excited by the promise of quantum, beyond the hype and is often trotting out the much cliched phrase of "Quantum Computing isn't just a faster machine..." My Role at Quantum Zeitgeist is to your go-to source for insightful analysis, latest developments, and expert perspectives in the quantum computing and quantum technology industry.

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