Reconstructing three-dimensional objects into editable programs represents a crucial step forward for fields like reverse engineering and shape editing, yet current methods struggle with complex designs and rely on limited, specialised tools. To overcome these limitations, Bingquan and colleagues at their respective institutions introduce MeshCoder, a new framework that transforms point cloud data into editable Blender Python scripts. The team develops a comprehensive set of programming tools specifically for creating intricate three-dimensional geometries, and then uses these tools to build a large dataset pairing objects with their corresponding code, broken down into meaningful parts. By training a powerful language model to translate point clouds into executable scripts, the researchers not only achieve superior reconstruction performance, but also unlock intuitive editing possibilities through simple code modifications, and enhance a language model’s ability to understand three-dimensional shapes.
The core idea is to provide LLMs with a structured, semantic representation of 3D objects, allowing them to move beyond simple visual recognition and truly understand an object’s shape. This generated code enables LLMs to answer questions about the object’s structure, and modifying the code directly alters the resulting 3D mesh, demonstrating its control over the object’s shape. This research demonstrates that translating 3D objects into code provides a structured, semantic representation that LLMs can effectively process, enhancing their 3D understanding and opening potential applications in 3D modeling, robotics, and virtual reality.
Blender Script Generation From Point Cloud Data
Researchers have developed MeshCoder, a framework that reconstructs 3D objects from point cloud data into editable programs, specifically Blender Python scripts. This represents a significant advancement in reverse engineering and shape editing, overcoming the limitations of previous methods. MeshCoder utilizes a comprehensive set of expressive Blender Python APIs, enabling the creation of intricate geometries. A key innovation is the creation of a large-scale dataset pairing 3D objects with their corresponding code, decomposed into semantic parts, allowing for effective training of a large language model.
The team generated this dataset by synthesizing object parts with varied parameters, then training a model to predict code for each part. This model translates point cloud data into executable scripts, reconstructing 3D meshes in a structured and editable manner. The resulting dataset contains approximately one million objects, spanning 41 categories and containing objects with over 100 parts. This approach demonstrably outperforms existing shape-to-code methods and allows for intuitive editing of 3D shapes through simple modifications to the generated code, offering precise control over geometry and mesh topology. Furthermore, representing shapes as code enhances the reasoning capabilities of large language models when interpreting 3D structures, improving their understanding of complex geometries.
D Reconstruction via Program Synthesis
Researchers have developed MeshCoder, a framework that reconstructs complex 3D objects from point cloud data into editable programs, specifically Blender Python scripts. This represents a significant advancement over existing methods which often rely on limited languages and struggle with complex geometries. MeshCoder utilizes a comprehensive set of Blender Python APIs, enabling the creation of intricate and varied shapes with greater flexibility and control. A key innovation is the creation of a large-scale dataset pairing 3D objects with their corresponding code, decomposed into semantic parts, allowing for effective training of a large language model.
The results demonstrate a substantial performance improvement over previous shape-to-code methods, enabling more accurate and efficient reconstruction of complex 3D objects. Beyond reconstruction, MeshCoder facilitates intuitive editing of 3D geometry and topology through simple code modifications, offering a level of control previously unavailable. Furthermore, representing shapes as executable code significantly improves the reasoning capabilities of large language models when interpreting 3D data, allowing them to better understand the structural components of complex objects. By effectively bridging the gap between 3D data and executable code, MeshCoder establishes a powerful and flexible solution for programmatic 3D shape reconstruction, understanding, and manipulation.
Shapes to Code via Large Language Models
MeshCoder presents a new framework for reconstructing three-dimensional objects from point cloud data into editable Blender Python scripts, offering a powerful approach to reverse engineering and shape editing. The system achieves this by developing a comprehensive set of Blender Python APIs, enabling the creation of complex geometries, and pairing these with a large-scale dataset of objects and their corresponding code representations, broken down into meaningful semantic parts. A multimodal large language model then translates point cloud inputs into executable Blender scripts, demonstrating superior performance in shape-to-code reconstruction and enhancing the reasoning capabilities of LLMs in understanding 3D shapes. The authors acknowledge that the current method primarily focuses on human-made objects and its application to organic forms remains an area for future development. Further research will explore extending the framework’s capabilities to a wider range of shapes and potentially integrating it with other 3D modeling tools and workflows.
👉 More information
🗞 MeshCoder: LLM-Powered Structured Mesh Code Generation from Point Clouds
🧠 ArXiv: https://arxiv.org/abs/2508.14879
